More thoughtful, tense, and enjoyable homework from game designer John H. Butterfield comes in the form of D-Day at Omaha Beach.
The scale--in terms of moving parts--is really big for this WWII hex encounter. Often turns bring about consideration of 25 protagonists who have a wide variety of actions and a comparable number of antagonists...that is if your fellas even make it from the ocean to the beach in one piece.
There's a lot of thinking here every turn, but mental exertions do not diminish the feelings of hopelessness that beset the player at the onset of every German attack nor do they hamper the thrill of finally doing any substantial damage to the better positioned and relentless foes.
This wargame is fun, infuriating, ingenious, and educational. And the SUPERB rulebook makes this complex game far easier to comprehend than some of its simpler peers.
Bravo, Butterfield.