Note: My feelings are based on the second edition solo variant (and not positive enough for me to teach to others.)
Phil Eklund certainly arranges a multi-pronged dice game with Greenland, and the rule book was clear on most points, but the experience was not immersive at all for me or even engaging. It is more complex than Tiny Epic Galaxies, which is the only other lil dice game like this that I've played, but the objectives in that game are more compelling as the elements ratchet tighter with every turn. Instead of escalating tension, Greenland alternates cycles of "bad stuff happens" and "deal with it." Victories and defeats left me cold, and by the end of my first game, I just wanted to finish things up. There is a different thought process in this game for sure, and I am going to investigate the far more complicated Eklund game High Frontier and hope that the complex format better serves this designer. Overall, this game felt like accounting, albeit superficially thematic accounting.