This is a very nice looking game that is engaging, though not immersive, and clearly presented (other than the somewhat abstruse solitary/Automa booklet, which is far better conceived than explained).
Overall, Scythe is largely geared towards point gathering via private achievements (ie. resource gathering) that limit how much I am going to enjoy it. Unlike the modifier tallying of my favorite solitary game (Mage Knight), the combat here in Scythe is perhaps too simple, though clearly fighting is not the focal point. In none of my favorite games am I focused on points/achievements more than story, adventure, conflict, atmosphere, and characters, and what keeps Scythe from being Cave Evil or Mage Knight or Space Alert or Robo Rally is that I see numbers and score cards more than any imaginary world . Still, I enjoyed this solid game enough to play it twice in a row, and it's nice to manipulate the game pieces and to look at. Also, those player cards with the embedded slots for pieces/meeples are superb.