A lot of cool variables at play here. Complicated but always logical and not too difficult to comprehend, though very hard to succeed. (I wish the combat was this clean in Mage Knight, a good game by the same designer, Vlaada Chvatil). Perhaps the color coordination of meeples should be different from the zones--at least this might help figuring things in the crazy (and somewhat dubious) solo variant--but this is a satisfying and frenzied game that seems like a bonkers confluence of Galaxy Trucker and Robo Rally shot through with a espresso.