Meh. I'm not sure why the designer calls this Friday, when the story doesn't remotely reflect the Robinson Crusoe narrative. And why is the player a territorial and misplaced "Friday" facilitator instead of just Robinson Crusoe? This gripe wouldn't really matter, but I do think this disconnect mirrors the chief problem of the game, which is that it has no depth and is wholly numerical.
Never once did I feel any sense of adventure or place in this game, where I got progressively better as I learned to better count cards and weigh the odds of garnering requisite numbers. So basically this is like a regular playing card game (poker or blackjack or solitaire) with some special abilities, some goofy artwork, and zero world building. It's hard to imagine players even bothering the read the one word flavor text after a game or two--it's simply lifeless ornamentation.
I am a fan adventure fiction, the Robinson Crusoe novel, and solitaire adventure games (Perdition's Mouth, Mage Knight, Warhammer Quest ACG, Citadel of Blood, etc.), but by the fourth game of "Solitaire: The Numerical Card Game (with Pictures)," I realized that I would be giving this thing away. Too themeless and numerical to even be a gateway game, but perhaps thrilling for the Dominion crowd (though that at least broke ground for better games). Time wouldn't pass faster for any castaway stuck with this.