An enjoyable and atypical solitaire game of modern/near future warfare and technological domination with lots of chrome and specificity for something that was made for a magazine. The question in this Joseph Miranda design is not so much if the U.S. and select cohorts will succeed in destroying targets, but at what cost and with what manner of efficiency such an operation can be undertaken.
In addition to success being defined by the price of oil at game end, the hyperwar details of crashing computer systems and sending self-guided missiles and uncovering targets is nifty. Most of the charts are on the map, which is appreciated, and the sequence shifting from a variable amount of resource building/recon to a long multiple stage tactical operation is also interesting.
Although there is less tension in this wargame than many--and a bit too much repetition in spots--Target:Iran is a memorable and different cardboard combat experience.